DARK
9Red-Eyes Darkness Dragon
Archetype:
Red-Eyes
ATK:
2400
DEF:
2000
View:
7323
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
Red-Eyes Darkness Dragon — Power Evaluation
Final Score: 45 ± 5 · Confidence: Medium
- Intrinsic: 46 · Deck: 46 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Material body
Why it scores here
Red-Eyes Darkness Dragon is a Level 9 finisher whose primary value comes from its Dragon material synergy and ATK-scaling effect in Dragon-focused decks. The card generates no intrinsic card advantage and requires Red-Eyes B. Dragon to summon, limiting accessibility outside its primary archetype. While the 2400 base ATK and +300-per-Dragon scaling provide solid board presence, the lack of disruptive effects, multi-zone flexibility, and absence of combo integration keeps it a niche tech piece rather than a format staple.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Must tribute Red-Eyes B. Dragon from hand to summon; accessible in Red-Eyes (25.5% of 196 decks) but requires tech slots in other Dragon homes (observed via 42-archetype spread). |
| Combo & Conversion | 35 | No combo data available; text-only inference shows the card is a payoff piece, not a combo starter or extender, requiring the deck to fill the GY with Dragons independently (inferred from card text and role). |
| Resource Economy | 38 | Tributes Red-Eyes B. Dragon for summon (resource cost) with no search, draw, or refuel effects; ATK scaling is passive benefit from Dragons already in GY for other reasons (verified via card text). |
| Effect & Interaction | 8 | Zero active disruption: no negation, removal, hand trap capability, or floodgate effects; utility is purely defensive via high ATK body (verified via card text). |
| Material Utility | 68 | Clean Dragon-type Level 9 body with no self-locking clauses; usable as material for Dragon Link, Bystial, Rokket synergies and remains valid even if effect is negated (verified via card type and observed co-appearance with Dragon synergy partners). |
| Resilience & Flexibility | 48 | High ATK (2400 base) provides board stall; vulnerable to common removal (Kaiju, bounce effects); no GY play or multi-turn recursion; single-spot dependency (inferred from card text and removal landscape). |
| Deck-Building Efficiency | 52 | Mostly 1 copy per deck (182/196) suggests low confidence in redundancy; medium brick risk in non-Red-Eyes homes due to mandatory Red-Eyes B. Dragon requirement; relatively clean in primary Red-Eyes archetype (observed via copy distribution and archetype breakdown). |
Calculation
Weight profile: Primary role: Boss / End-board. Intrinsic ≈ 46, Deck ≈ 46, Meta = provisional. Modifiers: Mild garnet/accessibility penalty (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, no combos or meta)
Strengths
- Strong Dragon material utility for multi-archetype homes (Dragon Link, Bystial, Rokket, Dragonmaid, Kashtira)
- Clean primary role in Red-Eyes archetype (25.5% of deck evidence, tight partner synergy with Red-Eyes Darkness Metal Dragon at 73%)
- No self-locking or timing restrictions; straightforward card text
- Passive ATK scaling leverages natural GY management in Dragon decks
- High base ATK (2400) provides solid board defense
Weaknesses
- Zero active disruption: no negation, removal, or hand traps
- Requires Red-Eyes B. Dragon in hand plus field space; medium accessibility outside primary archetype
- Generates no card advantage or refuel effects
- Single-zone dependency; vulnerable to common removal (Kaiju, bounce)
- Mostly 1 copy per deck (182/196 run exactly 1); low confidence in redundancy or consistency
- No GY recursion or multi-turn play; fragile if board is cleared
Counters / choke points
- Kaiju summons (Gameciel, Dogoran) bypass 2400 ATK and remove the card entirely
- Bounce effects (Swordsoul Strategist Longyuan, Evenly Matched) clear without providing material value
- Skill Drain negates ATK scaling (though 2400 body remains)
- Quick removal before ATK scaling resolves (rare but possible with quick-effect chains)
Best use
Boss/End-board finisher with Dragon material synergy. Decks: Red-Eyes (primary home; 25.5% of deck evidence), Dragon Link (6.1%), Dragonmaid (11.7%), Bystial/Byssted (5.6%), Rokket (5.6%).
Evidence & gaps
- Verified: Red-Eyes Darkness Dragon requires tributing Red-Eyes B. Dragon from hand to summon (card text); Card has 2400 ATK / 2000 DEF, gains +300 ATK per Dragon in GY (card text); No once-per-turn clause on ATK scaling effect (card text); Card is DARK Dragon-type Effect Monster, Level 9 (card text); Card appears in 196 decks across 42 distinct archetypes (deck data); Primary archetype is Red-Eyes with 50 decks (25.5%) (deck data)
- Observed: Co-appears with Red-Eyes Darkness Metal Dragon in 143/196 decks (73%); Co-appears with Red-Eyes Black Dragon in 139/196 decks (70.9%); Runs at average 1.08 copies per deck; 182/196 decks run exactly 1 copy (deck distribution); Appears in 23 Dragonmaid decks (11.7%), 12 Dragon Link decks (6.1%), 11 Bystial decks (5.6%), 11 Rokket decks (5.6%); Runs primarily in main deck (196 main, 0 side); never side-decked
- Inferred: Primary role is Boss/End-board finisher based on Level 9 stats, ATK scaling, and no combo engine (card text + role patterns); Secondary role is Material body given Dragon type and observed co-synergy with Dragon Link, Bystial, Rokket (card type + top partners analysis); Accessibility is medium outside Red-Eyes due to mandatory Red-Eyes B. Dragon requirement limiting splashability (card text + 42-archetype presence suggests technique limitation, not universal adoption); Combo conversion is payoff-based (end-board piece) rather than starter/extender, requiring deck to manage GY independently (card text + role); Resource economy is neutral-to-negative due to tribute cost and no intrinsic advantage generation (card text)
- Data gaps: No combos supplied — card role verified via deck evidence, but combo integration is inference-only No guides supplied — no human strategy context on optimal lines or tech placement No banlist token — assumed 3 copies legal (standard for unrestricted cards) No usage statistics (StatisticsCard) — archetype inclusion % sourced from deck sample only; larger historical sample would refine confidence No top card rankings — card is not in competitive Top Card data; cannot cross-validate meta relevance No counter/siding data — cannot verify how frequently it's sided or what answers are common






